| Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Gary Webb
The Walking Deads Limited Expectations
5
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Posted - 2016.04.02 17:57:18 -
[1] - Quote
Please add a hotkey for all fighters to attack one target. if there is, i couldnt find it/it isnt working on SISI. Secondly, i really hope there is an icon that will indiciate which squadron is attacking what target. Again, on sisi it wasnt there which made things very confusing. Lastly, the cooldown cycles for the fighter modules is just bad all around. please remove it. or make it shorter or give us back the ability to rep fighters. I can understand the cooldown on the rocket volleys but the MWD?!? that needs to go. Anyone else in agreement with me here? |

Gary Webb
The Walking Deads Limited Expectations
6
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Posted - 2016.04.03 19:08:15 -
[2] - Quote
Lugh Crow-Slave wrote:Try f1 There is a red line and a number fir the group Mobility is already an issue and the missile salvos don't have a cool down just a cycle time like any mod And the cool down is just to long on the fighters but it does not need to be eliminated Thank you, i'll try it out on SISi tonight
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Gary Webb
The Walking Deads Limited Expectations
7
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Posted - 2016.04.03 19:58:04 -
[3] - Quote
Lugh Crow-Slave wrote:Gary Webb wrote:Lugh Crow-Slave wrote:Try f1 There is a red line and a number fir the group Mobility is already an issue and the missile salvos don't have a cool down just a cycle time like any mod And the cool down is just to long on the fighters but it does not need to be eliminated Thank you, i'll try it out on SISi tonight Forgot to mention you need to make sure the fighters you ate commanding are selected (in the fighter ui) them f1-f3 will activate the corresponding ability Is there still no icon to indicate which squadron is attacking which target? This whole system is a bit of a cluster &%($... We will adapt but I really hope CCP listens and makes the requested changes.
The resoning behing the cooldown is something I just dont understand. Interceptors and other ships dont need to have their MWD cool down, so why the fighters? They cant keep up with anything otherwise so it is hilariously easy to speed tank a carrier now and we have no light drones to send after them. I guys I would like an explaination for the resoning from ccp or if anyone has a link if its already been discussed?
The cost of fighters seriously needs to be addressed otherwise, breaking carriers out is almost never going to happen outside of large scale ops. I dont understand why we cant rep up squadrons. they can be targeted as a whole by enemies but they cant recieve remote reps? Can be damaged as a whole but not repaired.... See my point?
or maybe give us the option to recall the squadron, put out a new one and right click-> repair. taking that squad out of the fight for x amount of time without forcing us to spend inordinate amount of isk on new fighters?? thoughts?
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Gary Webb
The Walking Deads Limited Expectations
8
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Posted - 2016.04.07 06:28:49 -
[4] - Quote
@CCPLarrakin can we get a list of regular drone modules that will no longer affect fighters (if any?) |

Gary Webb
The Walking Deads Limited Expectations
8
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Posted - 2016.04.07 06:44:57 -
[5] - Quote
Lugh Crow-Slave wrote:so i just did the math 3 mill for one t1 light fighter ? thats 89 3 flights
and you have 3 flights of T2 at 189 mill
so a thanny needs to hold 609mill (if it goes all light fighters) thats over half the cost of the hull
How has ccp still not given us a statement on this yet? Carriers will be so prohibitively expensive they will never be used. So all these carriers/fighters will flood the market and sit at stupid high prices. I'm probably wrong, but hey. I'm feeling a bit pissed off that i stand to wind up in possession of like 10 bil worth of hulls and fighters that will be ultimately useless |

Gary Webb
The Walking Deads Limited Expectations
9
|
Posted - 2016.04.18 22:29:27 -
[6] - Quote
Lugh Crow-Slave wrote:Narku Bourgeoisie Tonisilitis wrote:Lugh Crow-Slave wrote:ok this is new they were working yesterday (and while tethered) i could even take fighters out of other ppls fleet bays to do it EDIT: i just now went onto sisi you can put fighters into the bay when using a mobile depot Huh, it wasn't working for me. I'll check later but if it was working at some point I'm sure it'll work when it goes live. aye seems the fighter "q" command is also broken
also noticed fighters now orbit the carrier and the drone return hotkey now works looks like they are really geting the mechanics down even if it is two steps forward one bug back :p just hope they get them down in time to finish the balance issues
does this meed there is now a hot key for fighters to attack again? will test tonight |

Gary Webb
The Walking Deads Limited Expectations
9
|
Posted - 2016.04.22 00:34:54 -
[7] - Quote
I take it CCP still hasnt commented on the price of fighters as we still cant rep them?? i looked through this thread but couldnt find any response from Larrakin. Have I missed it or has it not happened? |

Gary Webb
The Walking Deads Limited Expectations
9
|
Posted - 2016.04.23 19:59:24 -
[8] - Quote
Since there is no Dread thread im just gonna respond here to something i saw a couple pages back.
Dreads fit with HAW's are going to die insanely quickly to capital fit dreads. there should be something like a mode switch where both sets of guns can be equipped and the mode can be switched as we can no longer refit in combat. put a timer on it or something so we are not just waiting to die to a blob of subs or a blap dread. What happened to everyhting allegedly having a counter? what do you guys think?
as for carriers, i am still extremely disappointed. not a word from CCP Larakin. all the isk I have invested in my fighters is going down the drain. I took a chance and trained for the t2 light fighters but it doesnt look like im ever going to get to/want to use them. the lack of regular drones on cariers gives them a stupidly small engagement profile and even then they do dog **** for damage against anything large enough for it to track and hit.
I really love the idea that ccp is trying to present us with more opportunities to use caps in PVP and PVE but PVP i think they have gone in a seriously bad direction and PVE has been all over the place. I'm just lost as to what they thought they were "fixing" with all these changes to carriers in paticular.
I mean i understand they are trying to prevent people botting with carriers but that means nerfing and overcomplicating for legitimate players.
DEVS PLEASE ADDRESS OUR FEEDBACK- EVEN A LITTLE BIT |

Gary Webb
The Walking Deads Limited Expectations
10
|
Posted - 2016.04.23 21:57:38 -
[9] - Quote
Lugh Crow-Slave wrote:Gary Webb wrote:
as for carriers, i am still extremely disappointed. not a word from CCP Larakin. all the isk I have invested in my fighters is going down the drain. I took a chance and trained for the t2 light fighters but it doesnt look like im ever going to get to/want to use them. the lack of regular drones on cariers gives them a stupidly small engagement profile and even then they do dog **** for damage against anything large enough for it to track and hit.
DEVS PLEASE ADDRESS OUR FEEDBACK- EVEN A LITTLE BIT
Carriers don't need drones their superiority fighters eat frigs and desi and the attack fighters are OK against cruisers. The problem with carriers isn't that they are not good it's that they are more expensive more limited and have a higher sp requirement than other ships that do the same thing. It's why I said range (and sensor strength)is all they really need now
thanks for the constuctive reply. I didnt intednt the caps to be "yelling". just to underscore it as being the most important point of the post.
I didnt not mean to imply I thought the problem was that carriers arent good, I was trying to say that the functionality of a ship I put a lot of time training into can no longer fill a role as well as it used to/it could be filled easier by another ship. I will grant you that the superiority fighters ae not something i have spend much time testing and I will admit that it my own problem. I will hop on sisi tonight and spend some serious time with them. and as for the counters, maybe im just a poor and have a hard time accepting that if i fit my ship to go after sub caps i will be helpless to anything larger and watch my 2.5 billion go boom. but thats just me. just cuz we can afford it doesnt meen we have to like it |

Gary Webb
The Walking Deads Limited Expectations
10
|
Posted - 2016.04.23 22:02:48 -
[10] - Quote
Anhenka wrote:Gary Webb wrote:Since there is no Dread thread im just gonna respond here to something i saw a couple pages back.
Dreads fit with HAW's are going to die insanely quickly to capital fit dreads. there should be something like a mode switch where both sets of guns can be equipped and the mode can be switched as we can no longer refit in combat. put a timer on it or something so we are not just waiting to die to a blob of subs or a blap dread. What happened to everyhting allegedly having a counter? what do you guys think?
as for carriers, i am still extremely disappointed. not a word from CCP Larakin. all the isk I have invested in my fighters is going down the drain. I took a chance and trained for the t2 light fighters but it doesnt look like im ever going to get to/want to use them. the lack of regular drones on cariers gives them a stupidly small engagement profile and even then they do dog **** for damage against anything large enough for it to track and hit.
I really love the idea that ccp is trying to present us with more opportunities to use caps in PVP and PVE but PVP i think they have gone in a seriously bad direction and PVE has been all over the place. I'm just lost as to what they thought they were "fixing" with all these changes to carriers in paticular.
I mean i understand they are trying to prevent people botting with carriers but that means nerfing and overcomplicating for legitimate players.
DEVS PLEASE ADDRESS OUR FEEDBACK- EVEN A LITTLE BIT Anti capital fit dreads should counter anti-subcap fit dreads with ease. There's absolutely nothing wrong with that. And the counter to anti-capital fit dreads is A: Subcaps, B: Other anti cap Dreads, C: Titans and Supers. You know, basically everything that isn't a carrier. You are really bad at understanding this whole counter thing. And by the way, angrily yelling at the devs for doing what you think is a poor job and not actually including any way you think they should be changed just makes you look like an idiot.
and failing to realize that there is an entire thread of proposed changes that havent been responded to and taking the time to talk tough and wave your internet pee pee just makes you look like an a hole. Its perfectly reasonable to desire some sort of response to 25 pages of discussion, at least to acknowledge that it has been read |
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